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Paper

Needs versus technology

the challenge to design third-generation mobile applications

Reading time: approx. 4′ 30″

The development of 3G services and applications is driven by the fascination with technical feasibility. However, useful applications and profitable business models can only be designed by focusing on users' needs. Practical methods that account for customer needs in the early phases of the research and development process are currently lacking. The system-design approach provides the potential to analyze the possibilities and requirements of a mobile communication system, offering innovative, need-oriented, and market-oriented product and service concepts for 3G.

Need-Oriented Product Development in the Mobile Business

The exact application fields of the third generation mobile (3G) – the path to the "wireless information society" – have been primarily outlined from the aspect of technical feasibility. The Universal Mobile Telecommunication System (UMTS or IMT-2000) is the technical standard that makes mobile communication more flexible. It opens a wide range of possibilities on the application side. Compared to today's 2G networks (e.g., GSM), the flexibility is achieved by higher data transmission rates, the "quality of service" concept, and package-based data communication. However, in today’s technology-driven situation, the usability for customers and their future demands seems to be of subordinate interest. Profitable diversification possibilities in the competition for customers can only be obtained with knowledge of user needs.

Communication as a System

Communication is a central component of daily life. Over the decades, many definitions and models of communication have been developed, focusing on the transmission of knowledge and cognition. Early models emphasized information transmission, supplemented by a common code that both sender and receiver can understand. These theories inform the formulation of user demands and requirements for a mobile communication system. Shannon and Weaver's linear communication model, which views communication as message transmission, is particularly suitable for designing a practical system model for mobile communication.

Inclusion of Potential Users – Maieutic User Interaction

User acceptance is examined by discursively including potential users. The maieutic process, originally developed by Socrates, uses skillful questioning to lead participants to new realizations. This method helps detect needs and benefit potentials, transferring them into systems of functions and applications. Maieutic interviews involve decision questions and wh-questions, enabling a deeper understanding of user needs compared to standardized interviews or classical market studies.

Assessing the System-Design Approach for 3G

The maieutic system analysis method anticipates and assesses user needs to identify suitable application fields for new technologies. The generic system model of mobile communication, developed from a user's perspective, provides the knowledge base for designing need-oriented service and application concepts. The method has been validated through the assessment of four 3G service concepts by mobile business experts, focusing on market potential and need-orientation. One example, the BusinessCall scenario, illustrates the potential for transmitting individual information during call establishment, enhancing user decision-making.

Conclusion

Detailed knowledge about human life and work is crucial for understanding future market potentials. Analyzing needs is the foundation for designing market- and customer-focused products and service concepts. The system-design method integrates customer needs early in the research and development process, fostering human-centered, innovative product development and minimizing risks.

Published in

Journal of Business Research, 57(12)

Year

2004

Authors

Oliver Gerstheimer, Christian Lupp

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